12/28/2023 0 Comments Victoria 3 reddit![]() The Compost Education Centre also has an upcoming workshop called ‘ Making the Case for Nut Trees ’ about this topic on November 19th if you’d like to learn more about nuts in Victoria. ![]() They have a hotline you can call anytime for answers about horse-chestnuts versus chestnuts, gardening, composting or any other green-thumbed inquiry. However, children can become much sicker off of smaller doses of aesculin.Īll information on horse-chestnuts was provided by the Compost Education Centre located in Victoria. They are well known for their horrible taste.Īlthough they are poisonous due to a toxin they contain called aesculin, they wouldn’t be fatal to a full-grown adult unless many were consumed. If you were to accidentally eat a horse-chestnut thinking it was a chestnut, you’d likely be able to tell pretty quickly. If this horseshoe reminiscent ‘U’ is present it means it’s a horse-chestnut. Take a look at the branches of the tree the nuts fell from, right beneath where the leaves grow out of the branch, you may notice a ‘U’ shape. If you find some nuts on the ground and want to know if they’re edible or not but you can’t see any of the spiny shells they came from on the ground, there is another way to identify them. The nuts themselves appear strikingly similar when removed from their spiny shells, but the shells appear quite different. Horse-chestnuts are part of the soapberry family where chestnuts are related to beech trees.Ī problem in Victoria is that both trees are used as boulevard trees, lining our streets from Oak Bay to Esquimalt and everywhere in between. The trees that grow these two nuts are actually not even related to one another. If you eat a horse-chestnut you will likely experience digestive problems such as abdominal pain, nausea, vomiting and throat irritation because they are, in fact, poisonous. In Victoria lots of the trees that you may think grow chestnuts, grow horse-chestnuts instead. Not saying itll be perfect but if you enjoy those three titles, Victoria is your kind of game. Its different enough from those games that youll probably be delighted with all your new discoveries. Whether Victoria III succeeds, I'm glad it's still trying.It’s getting to be the season when nothing beats roasting chestnuts over a fire, but you have to be careful where you get your nuts from. Its similar enough to all those games that youll probably enjoy the parts youre familiar with. While never handled in a deep and profound morality lesson way, it works for a grand strategy game." In an article on how historical games integrate or ignore slavery, Amanda Kerri wrote for us that by simulating the many consequences of slavery, "Victoria teaches you that slavery in the end causes social issues that modern societies cannot prosper in, and can actually hold back the ideas of social prosperity. To its credit, Victoria 2 was better about it than most, too. In each case, slavery is still ultimately being abstracted into an interactive game system, but it's a more honest attempt to represent a significant topic than is present in most historical games. The post goes into a lot more detail than my brief summary. Nations can also enact slavery laws, permitting the slave trade, debt slavery, abolishing slavery outright, or allowing "Legacy Slavery", where the slave trade is illegal but not abolished entirely. Buildings can 'employ' slaves for the economic benefit of the building owners, enslaved populations can resist by any means available to them, and abolitionists inside and outside your country can attempt to stop slavery or the slave trade. Paradox then dive into detail about how the game's different systems engage with slavery. "So what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?" The post goes on to explain that slavery was a catalyst for several conflicts represented in the game, which would be "bizarrely contextless" if slavery did not play a part, and that through the game's 'Pop system' they're aiming to represent every individual human on the planet from 1836. "For Victoria 3, we don’t think these options work for us for two main reasons." Paradox describes Victoria 3 as a management game, and like a lot of management games you can expect to be up to your neck in buildings, which will in turn affect your economy, your capacity for. "Slavery is, obviously, a horrific crime against humanity and precisely for this reason, many games that have a slavery-related setting or mechanics will either leave it out of the game or abstract it into something that’s less ‘on the nose’ (for example by simply applying some form of economic bonus at the expense of decreased stability)," begins the post. The latest development diary post for Victoria III talks in detail about how Paradox's empire builder will deal with the topic of slavery.
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